伤害类型
发表时间: 2025-11-14 13:55:49
最后更新: 2025-11-14 13:55:49(4小时前)
本文标签: 实体机制
介绍
- 在《我的世界》中,伤害类型是伤害的重要基本属性之一。
- 这种伤害类型决定了玩家和生物如何抵抗和免疫特定的伤害。
- 它还会影响生物在受到伤害时的反应方式,以及伤害是否能造成击退效果。
- 此外,伤害类型也受到游戏难度的影响,从而改变伤害的表现。
Java版
- 下表概括了《Minecraft Java版》中所有的伤害类型。
- 每种伤害类型都有注册名称,省略了 "minecraft:" 的命名空间。
- 不同的伤害类型被归类到特定标签中,这些标签决定了伤害类型的具体行为。
- 死亡消息是指由于此伤害类型导致角色死亡时所使用的信息名称。
- 附加参数包括死亡消息的生成方式,它决定了额外的死亡消息表现。
- 当玩家受到该类型伤害时,会伴随特定的声音效果。
- 此伤害类型的影响始终受到游戏难度的影响,无论其是否有来源实体。
- 玩家在每次受到此伤害后,会增加饥饿度的消耗。
- 最后,来源部分描述能够造成该伤害类型的场景或情况。
| 伤害类型 | 标签 | 死亡消息 | 额外参数 | 消耗度增加 | 来源 |
|---|---|---|---|---|---|
| arrow | always_kills_armor_stands is_projectile panic_causes |
arrow | 0.1 |
|
|
| bad_respawn_point | always_hurts_ender_dragons avoids_guardian_thorns is_explosion no_knockback |
badRespawnPoint | 死亡消息类型:intentional_game_design 总是受难度影响 |
0.1 | |
| cactus | bypasses_shield no_knockback panic_causes panic_environmental_causes |
cactus | 0.1 |
|
|
| campfire | burn_from_stepping bypasses_shield ignites_armor_stands is_fire no_knockback |
inFire | 声音效果:burning | 0.1 | |
| cramming | bypasses_armor bypasses_shield bypasses_wolf_armor no_knockback |
cramming | 0.0 |
|
|
| dragon_breath | bypasses_armor bypasses_shield no_knockback panic_causes |
dragonBreath | 0.0 |
|
|
| drown | bypasses_armor bypasses_shield bypasses_wolf_armor is_drowning no_impact no_knockback wither_immune_to |
drown | 声音效果:drowning | 0.0 |
|
| dry_out | bypasses_shield bypasses_wolf_armor no_knockback |
dryout | 0.1 |
|
|
| ender_pearl | bypasses_armor bypasses_shield is_fall no_knockback |
fall | 死亡消息类型:fall_variants | 0.0 |
|
| explosion | always_hurts_ender_dragons avoids_guardian_thorns is_explosion no_knockback panic_causes |
explosion | 总是受难度影响 | 0.1 |
|
| fall | bypasses_armor bypasses_shield is_fall no_knockback |
fall | 死亡消息类型:fall_variants | 0.0 | |
| falling_anvil | bypasses_shield damages_helmet |
anvil | 0.1 |
|
|
| falling_block | damages_helmet | fallingBlock | 0.1 |
|
|
| falling_stalactite | bypasses_shield damages_helmet |
fallingStalactite | 0.1 |
|
|
| fireball | always_kills_armor_stands is_fire is_projectile panic_causes |
fireball | 声音效果:burning | 0.1 | |
| fireworks | always_hurts_ender_dragons avoids_guardian_thorns is_explosion panic_causes |
fireworks | 0.1 |
|
|
| fly_into_wall | bypasses_armor bypasses_shield no_knockback |
flyIntoWall | 0.0 | ||
| freeze | bypasses_armor bypasses_shield bypasses_wolf_armor is_freezing no_knockback panic_causes panic_environmental_causes |
freeze | 声音效果:freezing | 0.0 |
|
| generic | bypasses_armor bypasses_shield no_knockback |
generic | 0.0 | ||
| generic_kill | bypasses_armor bypasses_invulnerability bypasses_resistance bypasses_shield bypasses_wolf_armor no_knockback |
genericKill | 0.0 |
|
|
| hot_floor | burn_from_stepping bypasses_shield is_fire no_knockback panic_causes panic_environmental_causes |
hotFloor | 声音效果:burning | 0.1 |
|
| in_fire | bypasses_shield ignites_armor_stands is_fire no_knockback panic_causes panic_environmental_causes |
inFire | 声音效果:burning | 0.1 |
|
| in_wall | bypasses_armor bypasses_shield bypasses_wolf_armor no_knockback |
inWall | 0.0 |
|
|
| indirect_magic | bypasses_armor bypasses_shield bypasses_wolf_armor panic_causes witch_resistant_to |
indirectMagic | 0.0 | ||
| lava | bypasses_shield is_fire no_knockback panic_causes panic_environmental_causes |
lava | 声音效果:burning | 0.1 |
|
| lightning_bolt | bypasses_shield is_lightning no_knockback panic_causes panic_environmental_causes |
lightningBolt | 0.1 |
|
|
| magic | always_triggers_silverfish avoids_guardian_thorns bypasses_armor bypasses_shield bypasses_wolf_armor no_knockback panic_causes witch_resistant_to |
magic | 0.0 | ||
| mace_smash | can_break_armor_stand is_player_attack mace_smash panic_causes |
mace_smash | 0.1 |
|
|
| mob_attack | panic_causes | mob | 0.1 |
|
|
| mob_attack_no_aggro | no_anger | mob | 0.1 |
|
|
| mob_projectile | is_projectile panic_causes |
mob | 0.1 |
|
|
| on_fire | burns_armor_stands bypasses_armor bypasses_shield is_fire no_knockback panic_causes panic_environmental_causes |
onFire | 声音效果:burning | 0.0 | |
| out_of_world | always_most_significant_fall bypasses_armor bypasses_invulnerability bypasses_resistance bypasses_shield bypasses_wolf_armor no_knockback |
outOfWorld | 0.0 |
|
|
| outside_border | bypasses_armor bypasses_shield bypasses_wolf_armor no_knockback |
outsideBorder | 0.0 |
|
|
| player_attack | can_break_armor_stand is_player_attack panic_causes |
player | 0.1 |
|
|
| player_explosion | always_hurts_ender_dragons avoids_guardian_thorns can_break_armor_stand is_explosion no_knockback panic_causes |
explosion.player | 总是受难度影响 | 0.1 |
|
| sonic_boom | bypasses_armor bypasses_enchantments bypasses_shield panic_causes witch_resistant_to |
sonic_boom | 总是受难度影响 | 0.0 |
|
| spear | can_break_armor_stand is_player_attack no_knockback panic_causes |
spear | 0.1 |
|
|
| spit | 无 | mob | 0.1 |
|
|
| stalagmite | bypasses_armor bypasses_shield is_fall no_knockback |
stalagmite | 0.0 |
|
|
| starve | bypasses_armor bypasses_effects bypasses_shield bypasses_wolf_armor no_knockback |
starve | 0.0 |
|
|
| sting | panic_causes | sting | 0.1 |
|
|
| sweet_berry_bush | bypasses_shield no_knockback |
sweetBerryBush | 声音效果:poking | 0.1 |
|
| thorns | avoids_guardian_thorns bypasses_wolf_armor witch_resistant_to |
thorns | 声音效果:thorns | 0.1 |
|
| thrown | is_projectile panic_causes |
thrown | 0.1 | ||
| trident | always_kills_armor_stands is_projectile panic_causes |
trident | 0.1 |
|
|
| unattributed_fireball | is_fire is_projectile panic_causes |
onFire | 声音效果:burning | 0.1 |
|
| wind_charge | always_kills_armor_stands is_projectile panic_causes |
mob | 0.1 |
|
|
| wither | bypasses_armor bypasses_shield bypasses_wolf_armor no_knockback panic_causes |
wither | 0.0 | ||
| wither_skull | always_kills_armor_stands is_projectile panic_causes |
witherSkull | 0.1 |
|
基岩版
- 下表中列出了基岩版中的所有伤害类型。
- 伤害类型:伤害在ActorDamageCause类中定义的名称。
- 来源:能造成该伤害类型的伤害的场景。
| 伤害类型 | 来源 |
|---|---|
| all | |
| anvil | 被下落的铁砧砸中 |
| block_explosion | 方块爆炸 |
| campfire | |
| charging | 被火球击中 |
| contact | 接触仙人掌,在甜浆果丛中移动 |
| drowning | 溺水 |
| entity_attack | 近战攻击 |
| entity_explosion | 实体爆炸 |
| fall | 摔落 |
| falling_block | 被下落的铁砧砸中 |
| fire | 接触火或营火 |
| fire_tick | 着火 |
| fireworks | 被烟花火箭的爆裂波及 |
| fly_into_wall | 使用鞘翅滑翔时高速撞击方块侧面 |
| freezing | 冰冻 |
| lava | 接触熔岩 |
| lightning | 被闪电雷击 |
| mace_smash | 重锤下落攻击 |
| magic | 瞬间伤害及该效果的区域效果云对非亡灵生物,瞬间治疗及该效果的区域效果云对亡灵生物,中毒,玩家饮用伤害药水,喷溅型伤害药水击中非亡灵生物,喷溅型治疗药水击中亡灵生物,末影龙的龙息攻击,唤魔者尖牙,守卫者的激光攻击 |
| magma | 站在岩浆块上 |
| none | |
| override | |
| piston | 活塞 |
| projectile | 被弹射物击中 |
| ram_attack | 被山羊冲撞到 |
| self_destruct | /kill |
| sonic_boom | 监守者的远程攻击 |
| soul_campfire | |
| stalactite | 被下落的滴水石锥砸中 |
| stalagmite | 摔落到作为石笋尖端的滴水石锥上 |
| starve | 饥饿值耗尽 |
| suffocation | 窒息 |
| temperature | 雪傀儡处于高温生物群系中 |
| thorns | 荆棘 |
| void | 虚空 |
| wither | 凋零 |
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